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Captain Marvel Shazam Game

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Title
Games And Cut Outs
Date Unknown | Lang: English (en)
Uploaded  by prime user
Filesize 3.41mb consisting of 4 pages | Format: EBook
File nameCaptain_Marvel___Shazam_Game_final.cbz
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NotesThere is more information about this book at the bottom of the page
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   By armando
Gracias por vuestro gran trabajo.
  
Additional Information
 
Two to five persons may play SHAZAM - the more players the merrier!
 
PARTS OF THE GAME
 
The game consists of 25 Billy Batson cards which make up into five complete pictures of Billy Batson; 25 Captain Marvel cards which are slightly larger than the Billy Batson cards, and which make up into five complete pictures of Captain Marvel, and one dial and spinner.
 
OBJECT OF THE GAME
 
The game has three broad steps:

First, to put together a complete picture of Billy Batson by spinning to the Billy Batson panels and drawing the right cards
Second, to spin to SHAZAM (the lightning streak)
Third, to assemble a complete picture of Captain Marvel
The one who first completes his Captain Marvel Picture wins the game.
 
HOW TO START THE GAME
 
First shuffle the Billy Batson cards and lay them in a neat pile printed side down. Then, shuffle the Captain Marvel cards and lay them in a separate pile face down. After the cards are shuffled, the players spin once around for the chance to start the game. The one with the highest spin is starter. The highest spin is the Captain Marvel RED STAR, next the Billy Batson GREEN STAR, then the SHAZAM panels (the lightning streaks) after that Captain Marvel 2, next Captain Marvel 1, then Billy Batson 2 and Billy Batson 1. In case of a tie, the players spin again until one wins the spin.
 
HOW TO ASSEMBLE GAME
 
Carefully press out of the sheet the 25 BILLY BATSON cards and lay them one on top of the other in a neat pile. Press out the 25 CAPTAIN MARVEL cards and lay them in a separate pile. Lay your dial in front of you printed side up. Push down the 4 tabs at the corners of your dial on that they form legs upon which your dial can stand. Now pick up your PLASTIC SPINNER and push a straight pin through the hole in its center. (Note: You have an extra cardboard spinner which can be used if the Plastic Spinner is misplaced.) Push the point of the pin through the center of one of the 3 cardboard circles included on your sheet. Then push the pin through the center of your dial and fasten in place by pushing the pin point through the other two cardboard circles. Give the spinner a flick with your finger to be sure that it spins easily. Your "SHAZAM" game is now ready for playing.
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