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Reading Group # 359 John Wayne +

Pages: 1 [2]

topic icon Author Topic: Reading Group # 359 John Wayne +  (Read 1108 times)

The Australian Panther

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Re: Reading Group # 359 John Wayne +
« Reply #25 on: October 11, 2025, 07:30:52 AM »

John Wayne Adventure Comics 24 (alt)
https://comicbookplus.com/?dlid=79121
Yet again, I had this ready to post and lost it all because CB+ said somebody had simultaneously posted.
But was no post.
Maybe that person lost their post too?

So I will be brief this time. Back in the early 60's i was getting back into comics and reading a lot of Dell and Gold Key books. Jack Sparling's work was to be seen on a lot of books.
At the time I didn't rate Jack Sparling.
I was enamoured of Kirby, Ditko, Kand and Dan Speigle, to name a few.
Jack was obviously very fast, but he always inked him own work and it didn't look like he cared very much about the finished product.
[He actually did an X-man when Stan was desperately trying to get a regular artist. ]
But CB+ changed my mind. There is much work by Sparling on CB+ that is excellent. Back then he apparently cared. Don't know what writer he was paired with, but Jack really pulled the stops out on this book.
I love the cover on this book and the cover and the blurb go seamlessly into the first story.
All the stories are stand-alone. Wayne is just a story-book character.
All the stories here, for mine are superb examples of comic book storytelling.
They are all visually well-composed and they are all minimalist. Quick starts and abrupt endings. Maybe too abrupt in some cases. 
A good test for creative work is, can you go back and read, watch or listen to it again and enjoy it just as much - or even see details you missed before?
For me, in this case, the answer is yes. No, the narratives aren't works of genius, but the execution is.
I could use these in a class on how to make comic books.
Hold the hate mail please!
Monday, QQ is here with something for us.
Cheers!             
« Last Edit: October 11, 2025, 07:41:21 AM by The Australian Panther »
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Robb_K

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Re: Reading Group # 359 John Wayne +
« Reply #26 on: October 11, 2025, 07:51:28 AM »


John Wayne Adventure Comics 6
https://comicbookplus.com/?dlid=24854
I needed something to add to the Ginseng story and I chose 'John Wayne Adventures'
Why, because the art quality on this series is consistently high and, for me, the best comics are a balance between good writing and good illustration.
Also , we had just been discussing Frank Frazetta in the last reading group, and Frank, partnered with Al Williamson has several stories in this series.
The other artists of note, in this book are Charles Sultan and Harvey Kurtzman
Mad Magazine # 1 came out in 1952 and Kurtzman's work here looks like rehearsal for Mad Magazine.
There is another issue of John Wayne Adventures with another story of Prospector Pete - I will let you find it - and that story features the character known in MAD as Melvin but he is named,  wait for it - Alfred E Newman!
Genius
Cute but nothing special.
Cavern of Doom!
Coherent story, coherent characters but the elephant in the room is the idea of frozen bodies 'millions of years old' in the middle of the west. On top of a mountain maybe.
The Lions Den
All of the stories in this book are stand-alone. This one allows the creative team to used lions, elephants, a clown and a trapese act. I wondered why she was named Deliah, should have been obvious shouldn't it?
Potshot Pete.
Is this strip antifemale?
Prelude to the COMIX of the 60s?
Murder will out.
Early work from Al and Frank? Not the best but much better than most.
The stories aren't wonderful but they are clever and entertaining. 


Harvey Kurtzman got a fair amount of his zany Mad Magazine-style short stories and gag pages printed tn Timely Comics in The mid-to-late 1940s, with Stan Lee as his editor.  Funny stuff, and great art!  Of course he also did a bunch of work for EC comics, before EC shut down their comic book lines, and Mad Comics changed to magazine format.
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Quirky Quokka

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Re: Reading Group # 359 John Wayne +
« Reply #27 on: October 11, 2025, 07:56:02 AM »


Monte Hale Western #73
https://comicbookplus.com/?dlid=72891

I chose this book not because of its quality but because of its subject matter.
Ginseng has always been valued in Asia, because of its healing properties and has always had a high price.
The 'Ginseng Goldrush' is a story that is almost never covered in fiction and I am personally attracted to the unusual or unexpected in story-telling. I wanted to use the book to highlight the subject. I also used Ginseng back in the early 80's when I was on night-shifts for 12 months and needed something to help me sleep and keep up my energy that was not addictive. Immediately I quit the nightshifts I quit using Ginseng and never did again till at least 20 years later, so no addiction,


That's what I liked about it too, Panther. It was different to most other westerns I've read. Sure there were some plot holes and some things were a bit far-fetched, but it at least seemed to take an original spin on things.

Thanks for bringing it to our attention.

QQ
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SuperScrounge

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Re: Reading Group # 359 John Wayne +
« Reply #28 on: October 11, 2025, 09:27:30 AM »

John Wayne Adventure Comics #6

Genius
Cute.

Cavern of Doom!
Is it marked that way on the maps? “Well, dear, should we visit the Cavern of Doom, the Cavern of Death, or the Cavern of Destruction?” Does the gift shop sell t-shirts reading, “I survived the Cavern of Doom!” Oh, well, now to read the actual story and not the one I'm making up in my head. ;-)

The chest is described as an “old chest” which make's it seem like Pierce and Waldoon found it at the sight, but I don't believe Indians used chests.

Also funny that the Indians are standing there like they were frozen instantly rather than some other position indicating freezing to death.

Prospector Pete
Cute. Although that kid should be put in an ice cave to teach him a lesson. ;-)

Dude Ranch
Eh.

The Lion's Den
Does Hoppy ever take off his makeup?

High Class Stuff
Okay.

Taxi!
Interesting.

Pot-Shot Pete
I've never read this before, but it feels like recycled Kurtzman.

Murder Will Out
There are a few nice elements, but too many poorly done elements for me to enjoy this. It definitely needed a better writer to pull it off.

Dude
Okay.


John Wayne Adventure Comics #24

The Desert
Second-person narration is so annoying.

Interesting use of limited art at the beginning.

Interesting story, but would going around in circles near the plane really be a good idea. Also shouldn't the radio have a battery so they could still send out a signal even after the crash?

Red Flows the Amazon
Different.

Incident in the North
Not bad

Death Climbs the Pyramid
You'd think a playwright would expect the twist ending he got. ;-)
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SuperScrounge

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Re: Reading Group # 359 John Wayne +
« Reply #29 on: October 11, 2025, 10:20:15 AM »

(2) John Wayne 1 - Cavern Of Doom - uncredited
This is a very tightly-plotted, entertaining story, with a clever plot element, that unusual micro-environmental circumstances allowed subterranean ice caves to remain unmelted for the 7,000 to 8,000 years after the final melting ended in North America

There are ice caves in North America, and I mean the underground ones, not the ones that are literally caves in ice.

I think Craters of the Moon in Idaho, or Montana, give tours of the underground ice caves and I believe they did find the remains of a frozen cave bear in one. (Lying down, not standing up, of course.  ;) )

(6) Professor Noodnick Gag Page - by a gaggle of writers (artist unidentified from that group)

The GCD lists Mel Lazarus as the creator.

(8} John Wayne 3 - Murder Will Out - Drawn by Al Wixyson?  Writer uncredited

The GCD list Al Williamson as the artist.

John Wayne played in many different types of story and most of them are represented here. He is always John Wayne regardless of the characters name in the narrative.

Like when he played Genghis Kahn in The Conqueror.  ;D

I think my favorite John Wayne story is when he had a cameo in a biblical epic as a Roman soldier and he had the line, "Truly this is the son of god." and the director told him to put a little awe in his voice and he said, "Aw truly this is the son of god."

They argued that they didn't have to get her permission because they owned the rights. Apparently there was a confidential settlement. But I'm guessing that most actors/celebrities wouldn't have gotten anything back in those days.

Nope. And when royalties were first established I believe it was only good for 6 reruns.

Some actors could get good deals depending on who the producer was. Audrey Meadows of The Honeymooners tells of renegotiating with Jackie Gleason (who produced as well as starred) about her contract through the years. "Girls' rights!" she would tell him. She encouraged Art Carney to renegotiate, but he didn't.

I think California passed a likeness rights law in the 1980s so actors could get a cut of merchandise with their faces on it.
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Robb_K

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Re: Reading Group # 359 John Wayne +
« Reply #30 on: October 11, 2025, 10:59:19 AM »


John Wayne Adventure Comics #6

Genius
Cute.

Cavern of Doom!
Is it marked that way on the maps? “Well, dear, should we visit the Cavern of Doom, the Cavern of Death, or the Cavern of Destruction?” Does the gift shop sell t-shirts reading, “I survived the Cavern of Doom!” Oh, well, now to read the actual story and not the one I'm making up in my head. ;-)

The chest is described as an “old chest” which make's it seem like Pierce and Waldoon found it at the sight, but I don't believe Indians used chests.

Also funny that the Indians are standing there like they were frozen instantly rather than some other position indicating freezing to death.

Prospector Pete
Cute. Although that kid should be put in an ice cave to teach him a lesson. ;-)

Dude Ranch
Eh.

The Lion's Den
Does Hoppy ever take off his makeup?

High Class Stuff
Okay.

Taxi!
Interesting.

Pot-Shot Pete
I've never read this before, but it feels like recycled Kurtzman.

Murder Will Out
There are a few nice elements, but too many poorly done elements for me to enjoy this. It definitely needed a better writer to pull it off.

Dude
Okay.


John Wayne Adventure Comics #24

The Desert
Second-person narration is so annoying.

Interesting use of limited art at the beginning.

Interesting story, but would going around in circles near the plane really be a good idea? Also shouldn't the radio have a battery so they could still send out a signal even after the crash?

Red Flows the Amazon
Different.

Incident in the North
Not bad

Death Climbs the Pyramid
You'd think a playwright would expect the twist ending he got. ;-)


After living in The Sahara Desert in The Sudan and Egypt, I can tell you first hand that marching around in the hot sun all day long would be a death warrant -absolutely the worst thing you could do.  You would sweat  out all your bodily water AND use up all your drinking water VERY quickly.  Based on the story information that they were going to arrive at Fresno, California, soon, before the emergency landing, and that sitting under the blazing sunshine would drive them mad, I can only conclude that they landed in California's Death Valley in a very hot time of year (every season except winter).  The only way they could survive for more than a couple days would be to hide from the direct sunlight, in the shade, under the airplane's wings, shifting position to remain in the shade, as the Sun moved across the sky, and parcel out the water and other non alcoholic drinks frugally, so it would last a bit longer, and hope a rescue plane would find their party very quickly.  It's hard to believe how little thinking some of those Golden Age comic book writers put in about their stories, before cranking them out.
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crashryan

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Re: Reading Group # 359 John Wayne +
« Reply #31 on: October 12, 2025, 05:46:03 AM »

I'm going to try desperately to get back into the Reading Group routine.

Monte Hale Western 73

Though I've watched a lot of B westerns in my time, I don't recall ever having seen a Monte Hale movie. Apparently he's one of the small group of western heroes whose comics outlasted their career. Buck Jones is the undisputed winner in that category. His Dell solo career didn't even start until he'd been dead for a decade.

It's great to see a long-form story. I'm a big fan of book-length adventures like the old Dells had. However this one doesn't make the best use of the extra space. It's basically a string of incidents: setup-peril-cliffhanger over and over, like movie serials. Maybe that's appropriate given that the B western features followed the same formula.

It strikes me how much the story reads like Silver Age superhero stories: a gimmick villain assails the hero with a series of weapons based on his gimmick. For example a supervillain baker would fight with an oven, bread dough, a rolling pin, and so forth.

The drawing is decent. The bad guy looks a lot like Bob McCarty (aka McCarthy) drew him. The old man, too.  The characters don't look so much like him though. McCarty was active about this time so it could be him.

The Gabby Hayes story is meh at best. I don't mind coincidence in small quantities but this story is nothing but coincidences. It also ends so abruptly that I thought there was another page coming. The art really bugs me. Hayes' face is drawn so grotesquely that it's hard tell his features apart, much less read his expression.

Others have already excoriated the one-page "joke" fillers. I join the chorus. The jokes offer two panels' worth of material stretched out to six. The punch lines are so weak that the listeners' extreme reactions seem ridiculous.

John Wayne Adventure Comics #24

This book is a study in contrasts. The stories are both loony and interesting; the art ranges from weak to great. I get the impression the publisher was aiming for a more "mature" audience. Survival melodrama, dead stewardess, guy shooting self in head, that sort of thing. Compare these stories to those in Toby's He-Man Real Life Adventure Magazine which more obviously is going for that "men's sweat magazine" vibe. Trouble is the ads are the same old Lionel electric trains and Cloverine Brand salve. Compressed into 8 pages and indifferently scripted the stories read almost like parodies of 1950s second features.

Jack Sparling and I have a long, complicated relationship. I discovered him in my middle-school days when my long-time favorite company, Dell, dumped all their familiar titles and suddenly started publishing oddball stuff like Brain Boy, Space Man, and Johnny Jason, Teen Reporter. I was roped in by Space Man's exciting cover paintings and discovered what I felt was some of the lousiest comic art I'd ever seen (recall that I'd been spoiled by years of Alberto Giolitti and Dan Spiegle).

Sparling never signed his work; I learned his name some years later when Stan Lee hired him (gasp!!) to pencil a story each of Captain America and X-Men. He was known to my friends and me as "Droop," short for "Droop-lip," based on his shtick of slashing a thick brushstroke onto the corners of his heroes' downturned lips. For adolescent would-be comic artist me, Sparling was the poster child for crud. He always seemed to ride titles into the ground. Where the rates were lowest, there was Droop (alongside his fellow nameless awful artist, the team of Bill Fraccio and Tony Tallarico), crapping out stuff that would embarrass anyone else. Doubt me? Look on site for Space Man #7, page 17, and tell me that page wasn't drawn and inked between bites on a hamburger.

But as years passed and the legendary JVJ taught me about the vast world of 1950s comics, I reluctantly admitted that Sparling could in fact turn out good work. Yet he always seemed to lack the patience to put the finishing touches on a panel before moving on to the next one. More often than not his drawings got sketchier as a story progressed. The third story here, "Death Climbs the Pyramid," is a case in point.

The cover and the first pages of the lead story are brilliant exceptions. The tiny figures, huge borderless empty spaces, and limited color pack a powerful emotional punch.

John Wayne Adventure Comics #8

Continued...
« Last Edit: October 13, 2025, 04:38:17 AM by crashryan »
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The Australian Panther

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Re: Reading Group # 359 John Wayne +
« Reply #32 on: October 13, 2025, 11:23:09 PM »

Quote
The cover and the first pages of the lead story are brilliant exceptions. The tiny figures, huge borderless empty spaces, and limited color pack a powerful emotional punch.
 


Exactly, and that's why I can't help wondering if Eisner's hand wasn't involved in that cover and story.   
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Quirky Quokka

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Re: Reading Group # 359 John Wayne +
« Reply #33 on: October 13, 2025, 11:38:08 PM »


I'm going to try desperately to get back into the Reading Group routine.



Always great to hear your insights, Crashryan. Will look forward to your comments in the reading group as time allows.

Cheers

QQ
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crashryan

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Re: Reading Group # 359 John Wayne +
« Reply #34 on: October 14, 2025, 10:40:07 PM »

John Wayne Adventure Comics #8

The stories in this earlier John Wayne issue are much more what I'd expect in a kids' comic than those in the later issue. For instance no one shoots himself in the head.

In the lead story, having extra pages allows the writer to flesh the story out a bit. As much as I am a Williamson/Frazetta fan, I admit their artwork here doesn't serve the story well. They obviously only wanted to draw the figures and sloughed off everything else. The sequence on our pages 9-10, in which the kid arrives at the station and is hazed by local toughs, suffers from lack of backgrounds. The train station in the last panel of page 9 is pathetic. Where are we in page 10 panel 1? If you look hard you see the red shape is supposed to be a batwing saloon door. We need more than that to sell the action. By the way, who is the character in panel 2 saying, "Yuh varmints better leave that kid alone"? At first I thought it was supposed to be John Wayne, but Wayne is clean-shaven and makes his entry in panel 8.

Similarly the blowout of the oil well (page 13 panel 6) is the payoff of the entire story. It deserves more than a pile of indistinct blobs. I admit I'm more hung up on backgrounds than the average American comic artist, but sometimes you gotta show where things are happening!

"The Ugly Duckling Bandit" is basically a crime story with Wayne's sidekick standing in for Mr Crime. Not a bad story, though when I started reading it I thought, "What, two kid-with-attitude stories in a row?" Williamson and Frazetta put more work into this story than they did the previous one. But they cop out again on the story's most important scene (our page 19, panel 1)! The whole point is that the kid pulls the mask off the bandit, which makes the bandit want to kill him, which triggers the bandit's attack of conscience. Williamson draws the kid just standing there with his hands behind his back. The mask is an indistinct shape on the floor. The only clue we have that the boy unmasked the bandit is the man saying, "Bobby, what have you done?" We need to see that Bobby has pulled off the bandit's mask. Bobby needs an active pose, his body twisted away from the bandit, the mask in his fist still fluttering in the air.

"Duel of Death" features a good early Leonard Starr art job. While his drawing may lack the larger-than-life flair of Williamson-Frazetta, he combines solid draughtsmanship with a good sense of place. The story itself rubs me the wrong way. As I understand it, John Wayne's dad shot and killed Nameless Donnehy's dad. Nameless, who believes Dad Wayne plugged Dad Donnehy in the back, is consumed with a desire for revenge. John Wayne produces Dad Donnehy's old pal, who assures Nameless that Dad Wayne killed Dad Donnehy "fair an' square" in a face-to-face gunfight. Hearing this, Nameless immediately abandons his quest for revenge and presumably joins smiling John Wayne at the bar for a drink.

The fact remains that Dad Wayne killed Dad Donnehy in a gunfight! Maybe in the good ol' frontier days, if your old man was shot "fair an' square" you just went on with your life and that was that. I kind of doubt it. I'd expect Nameless still to harbor resentment toward John Wayne. Wouldn't he at least wonder why Dad Wayne was justified in killing Dad Donnehy in the first place?

Before I go I wanted to put in my two cents' worth on the subject of likenesses. I'm fascinated that the ability to draw people well and the ability to capture a likeness don't automatically go together. There are artists who can draw both excellent figures and good likenesses. There are also great figure men who can't draw a decent likeness. And there are portrait artists who can produce perfect likenesses yet have mediocre figure drawing skills.

I probably already mentioned this somewhere, but in the Golden and Silver Ages--heck, all the way up until the 1980s--getting likenesses in comics was a tall order. To draw a likeness you need reference. I suppose there's an artist out there who could watch a John Wayne movie, go home, and draw a good likeness, but I never heard of one. You need photos of the actors. In some cases, like one-shot movie adaptations, the studio might provide a bunch of stills to work from. I doubt that was the case with comics like John Wayne Adventures because so many different artists worked on the stories that it was impractical to print up photos for all of them.

That left promotional photos from movie fan magazines and newspaper clippings. Next challenge: promotional photos tended to be three-quarter or full-face shots. In a comic you have to draw profiles, 3/4 rear, downshots and such. Making up those other angles is a hit-or-miss proposition. Expressions, too. Maybe your story calls for dramatic emotions. Faces change a lot under strong emotion. Your character is supposed to growl but you only have a couple of smiling head shots. You have to fake it the best you can. You see this all the time in movie and TV comics. The hero looks dead on model in one panel but loses it in the next.

Nowadays we are awash in reference. Load a John Wayne movie, then capture any head, any pose you want. Print it out  for projection or trace over it in a digital drawing program. Wish I'd had that when I was drawing TV tie-ins.
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Robb_K

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Re: Reading Group # 359 John Wayne +
« Reply #35 on: October 15, 2025, 12:27:36 AM »


John Wayne Adventure Comics #8

The stories in this earlier John Wayne issue are much more what I'd expect in a kids' comic than those in the later issue. For instance no one shoots himself in the head.

In the lead story, having extra pages allows the writer to flesh the story out a bit. As much as I am a Williamson/Frazetta fan, I admit their artwork here doesn't serve the story well. They obviously only wanted to draw the figures and sloughed off everything else. The sequence on our pages 9-10, in which the kid arrives at the station and is hazed by local toughs, suffers from lack of backgrounds. The train station in the last panel of page 9 is pathetic. Where are we in page 10 panel 1? If you look hard you see the red shape is supposed to be a batwing saloon door. We need more than that to sell the action. By the way, who is the character in panel 2 saying, "Yuh varmints better leave that kid alone"? At first I thought it was supposed to be John Wayne, but Wayne is clean-shaven and makes his entry in panel 8.

Similarly the blowout of the oil well (page 13 panel 6) is the payoff of the entire story. It deserves more than a pile of indistinct blobs. I admit I'm more hung up on backgrounds than the average American comic artist, but sometimes you gotta show where things are happening!

"The Ugly Duckling Bandit" is basically a crime story with Wayne's sidekick standing in for Mr Crime. Not a bad story, though when I started reading it I thought, "What, two kid-with-attitude stories in a row?" Williamson and Frazetta put more work into this story than they did the previous one. But they cop out again on the story's most important scene (our page 19, panel 1)! The whole point is that the kid pulls the mask off the bandit, which makes the bandit want to kill him, which triggers the bandit's attack of conscience. Williamson draws the kid just standing there with his hands behind his back. The mask is an indistinct shape on the floor. The only clue we have that the boy unmasked the bandit is the man saying, "Bobby, what have you done?" We need to see that Bobby has pulled off the bandit's mask. Bobby needs an active pose, his body twisted away from the bandit, the mask in his fist still fluttering in the air.

"Duel of Death" features a good early Leonard Starr art job. While his drawing may lack the larger-than-life flair of Williamson-Frazetta, he combines solid draughtsmanship with a good sense of place. The story itself rubs me the wrong way. As I understand it, John Wayne's dad shot and killed Nameless Donnehy's dad. Nameless, who believes Dad Wayne plugged Dad Donnehy in the back, is consumed with a desire for revenge. John Wayne produces Dad Donnehy's old pal, who assures Nameless that Dad Wayne killed Dad Donnehy "fair an' square" in a face-to-face gunfight. Hearing this, Nameless immediately abandons his quest for revenge and presumably joins smiling John Wayne at the bar for a drink.

The fact remains that Dad Wayne killed Dad Donnehy in a gunfight! Maybe in the good ol' frontier days, if your old man was shot "fair an' square" you just went on with your life and that was that. I kind of doubt it. I'd expect Nameless still to harbor resentment toward John Wayne. Wouldn't he at least wonder why Dad Wayne was justified in killing Dad Donnehy in the first place?

Before I go I wanted to put in my two cents' worth on the subject of likenesses. I'm fascinated that the ability to draw people well and the ability to capture a likeness don't automatically go together. There are artists who can draw both excellent figures and good likenesses. There are also great figure men who can't draw a decent likeness. And there are portrait artists who can produce perfect likenesses yet have mediocre figure drawing skills.

I probably already mentioned this somewhere, but in the Golden and Silver Ages--heck, all the way up until the 1980s--getting likenesses in comics was a tall order. To draw a likeness you need reference. I suppose there's an artist out there who could watch a John Wayne movie, go home, and draw a good likeness, but I never heard of one. You need photos of the actors. In some cases, like one-shot movie adaptations, the studio might provide a bunch of stills to work from. I doubt that was the case with comics like John Wayne Adventures because so many different artists worked on the stories that it was impractical to print up photos for all of them.

That left promotional photos from movie fan magazines and newspaper clippings. Next challenge: promotional photos tended to be three-quarter or full-face shots. In a comic you have to draw profiles, 3/4 rear, downshots and such. Making up those other angles is a hit-or-miss proposition. Expressions, too. Maybe your story calls for dramatic emotions. Faces change a lot under strong emotion. Your character is supposed to growl but you only have a couple of smiling head shots. You have to fake it the best you can. You see this all the time in movie and TV comics. The hero looks dead on model in one panel but loses it in the next.

Nowadays we are awash in reference. Load a John Wayne movie, then capture any head, any pose you want. Print it out  for projection or trace over it in a digital drawing program. Wish I'd had that when I was drawing TV tie-ins.


I thought QQ chose John Wayne Adventures # 6 and 24 - not #8.  Did you add#8 because it's artwork or stories made additional points about media stars (or Wayne specifically), that weren't covered in #6? 
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crashryan

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Re: Reading Group # 359 John Wayne +
« Reply #36 on: October 15, 2025, 12:55:39 AM »

Quote
I thought QQ chose John Wayne Adventures # 6 and 24 - not #8.  Did you add#8 because it's artwork or stories made additional points about media stars (or Wayne specifically), that weren't covered in #6?


Nope. It's cuz I screwed up.
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Quirky Quokka

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Re: Reading Group # 359 John Wayne +
« Reply #37 on: October 15, 2025, 03:08:02 AM »


Quote
I thought QQ chose John Wayne Adventures # 6 and 24 - not #8.  Did you add#8 because it's artwork or stories made additional points about media stars (or Wayne specifically), that weren't covered in #6?


Nope. It's cuz I screwed up.


No worries, Crashryan. I've done that myself! Panther made the John Wayne selections, but I'm sure he didn't mind you riding Pardner down a different track. It's all interesting fodder  :D

Cheers

QQ
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The Australian Panther

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Re: Reading Group # 359 John Wayne +
« Reply #38 on: October 15, 2025, 04:05:46 AM »

Quote
I've done that myself! Panther made the John Wayne selections, but I'm sure he didn't mind you riding Pardner down a different track. It's all interesting fodder 

Yes, I was hoping to maybe inspire others to look at the whole run of the book - they are all of the same standard.
I wish I could have remembered 'The Outlaws #12' currently at the top of the 'Latest Comics' stack. :'(
Contains a story called 'English Jim - terror of the Barbary coast' which is a little known story about an Australian gang of ex-convicts which got up to some amazing outlawry in California and San Francisco in the gold rush days. (There were gold rushes at the time both in Australia and the West of America.)
Would have made a good companion piece for the Ginseng story.
https://comicbookplus.com/?dlid=97133
The Outlaws 12 - Version 2
Cheers!
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CB+ ChatAI is training & may be inaccurate.
In truth, it's a pathological liar. Do not trust it!
Explore the project - Inside our Chat AI

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