Sigh. All right. We'll throw down. But I'll warn you, I'm short, have no idea how to fight, and tend to vomit a bit when hurt.
Yeah, you better run!
Seriously, don't get me wrong. I like the basic concept of having teams and many, many team stories, and have only recently come to realize that the trappings are, well, stupid.
I mean, how many stories start with a hero sitting around to answer a phone or watching the news on TV? How many involve the heroes loitering about in full costume and armament in their secret, fortified, and inaccessible base of operations packed with fabulous technology that could, y'know, save lives?
(I blame the X-Men for the bunker fetish. It almost makes sense to have a training facility, when you're a persecuted minority raising a paramilitary force, but doesn't quite work when you're the best of the best trying to make the world a better place. Hiding doesn't seem to make a heck of a lot of sense in context, either. Doesn't that just force villains with a grudge to kill civilians until you get the message?)
And today, it's even worse! Back in the '70s, it was just the Justice League and Avengers in their personalized cushy chairs. But how many times a year are we "treated" to yet another grouping of villains chatting around THEIR big conference table!? Evil board meetings are, like, the climax of every crossover. You know it's only a matter of time before half the issue of some book is taken up by Grodd giving a PowerPoint presentation.
My vision for a good team book would be for one of the sneaky folks to trail a villain and discover a serious plot that they can't or won't handle alone. Then they call the other members. They can hover in the air while they plan, or meet up at the local Applebee's, for all I care, as long as they get back to the story...
Oh, and don't blame Robin too much for Batman's wussification; logic blames the Joker. Once Kane and Finger realized they had a hit on their hands, they not only needed to bring the clown back, but would need a reason to keep bringing him back. By having Batman avoid killing, they could easily reuse villains without making the heroes look like losers every month for failing to stop anybody. Now, it's just the guys at Arkham who look inept, and if you've ever visited a psychiatric institution...
But, I have to admit that I'm not too big a fan of killer heroes, personally. Expedient measures might make for a good catharsis, but it's generally pretty bland storytelling and definitely fails to be iconic.
(In the real world, Batman would probably be forced to kill repeatedly. But, then, in the real world, his secret identity would've been blown repeatedly by kids with camera-phones and pirated copies of Photoshop...)