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Re: I Commit card game

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topic icon Author Topic: Re: I Commit card game  (Read 98 times)

Robb_K

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Re: I Commit card game
« on: July 16, 2023, 04:30:02 AM »

Yes, it looks like a very interesting game with lots of alternative possible scenarios. Had I seen this at age 12 or 13, at a 2nd hand shop, I'd have bought it, and mocked up a duplicate set on paper, which I'd paste onto cardboard. There was no colour photocopying, and I couldn't afford to pay for colour printing, so I would have photocopied the cards in black and white to a bigger size, and then hand-coloured the pages, and then mounted them (glued) to new bigger sized cardboard (cut from shirt cardboards I collected to use for card stock). If I liked the game a lot, I['d probably have hand drawn my own scenes of what scenes were listed for the missing cards.

The games potential "crime trees" leading to a myriad of potential different paths for each crime reminds me of the storywriter's handbook titled "Plots", based on a computer-developed set of plot trees with an almost endless set of potential trees starting with every genre's traditional type of story and branching out on two ways the story can go forward at every potential turning point.

On its surface, it seems like it would be much, much more interesting than "Clue". I wonder if there is a current board or computer game based on computer generation of similar possibility trees?

Link to the book: I Commit card game
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