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| Date | | Number: v2 6 | Lang: English (en) | |||
| Uploaded | by freddyfly | josemas | |||
| File size | 44.45mb consisting of 68 pages | Format: EBook | |||
| File name | Blue_Bolt_v02_006__1941__c2c__ffly.cbz | |||
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| Additional Information | |
| Name | Blue Bolt v2 6 | Published |
| Publication | Price: 0.10 USD | Pages: 68 | Frequency: monthly |
| Notes | Indicia title: BLUE BOLT. The on-sale date is from the publication date recorded in the Catalog of Copyright Entries, Part 2, Periodicals, 1941, New Series, Vol. 36, No. 4. |
| Cover | 1 page |
| Genre | Adventure |
| Characters | Dick Cole |
| Pencils | Bob Davis (signed) |
| Inks | Bob Davis (signed) |
| First Line | Featuring Dick Cole at Farr Military Academy!! |
| Letters Page | No Title (1 page) |
| Feature | Ye Editors' Page |
| Letters | typeset |
| Notes | Letters page, printing five letters from fans with editor responses. Readers were paid $1 for each letter printed. |
| Story | Dick Cole (11 pages) |
| Synopsis | Wanting to make sure that Melrose defeats Farr in the upcoming game, several gamblers attempt to kidnap Dick Cole. However, the attempt fails and Dick is saved by Simba, and, together, in the game, both give the Melrose team all it can handle.....and more! Unfortunately, after the game, when the evil Dr. Karno convinces Simba to steal plans from Major Farr's desk, he and Dick find that they have another job to do.....on the doctor! |
| Genre | Adventure |
| Characters | Dick Cole; Simba Karno (becomes supporting character hereafter); un-named coach for Farr Academy; Eddie; Major Farr; Tate (villain, Melrose quarterback); two un-named gamblers (villains); Dr. Karno (villain, Simba's guardian); un-named foreign spy (villain) |
| Script | Bob Davis (signed) |
| Pencils | Bob Davis (signed) |
| Inks | Bob Davis (signed) |
| First Line | Clear, crisp autumn days are here! |
| Notes | For this story only, the Feature Logo is "Dick Cole Boy Wonder". |
| Story | Blue Bolt (6 pages) |
| Synopsis | At deportation headquarters, Blue Bolt is faced with what to do with a large number of illegal aliens, in this country on forged papers, all obtained from the evil A.C. Ring. He decides to pose as an illegal and try to get papers, all to discover who is behind the plot and hopefully break it up. |
| Genre | Superhero |
| Characters | Lois Blake (introduction, un-named in story); A.C. Ring [Mr. Zarbe; others un-named] (villains) |
| Pencils | Alan Mandel |
| Inks | Alan Mandel |
| First Line | Scene: Deportation Headquarters, New York City! |
| Comic Story | The Phantom Sub Takes to the Air! / The Phantom Sub (6 pages) |
| Synopsis | The crew of the Phantom Sub converts it into the largest amphibian as well beginning the transformation process to make this vessel an air worthy machine. Once completed, the vessel is taken on its first test flight, during which they shoot down an enemy aircraft. |
| Genre | Adventure |
| Characters | Jack Damon; Slim Dugan |
| Script | Bill O'Connor |
| Pencils | Ben Flinton |
| Inks | Leonard Sansone |
| Story | Old Cap Hawkins' Tales (2 pages) |
| Synopsis | Cap tells his pal Joey about the French spirit, today under the control of Nazi Germany, but a nation which has traditionally had to struggle for its freedom and independence, and will do so again. |
| Genre | Adventure; Non-fiction; Historical |
| Characters | Cap Hawkins (retired mariner); Joey; Marquis de Lafayette |
| Script | Henry Kiefer |
| Pencils | Henry Kiefer |
| Inks | Henry Kiefer |
| First Line | Today, son, France is crushed under the conqueror's heel! |
| Story | The White Rider and Super Horse (6 pages) |
| Synopsis | After helping a cattleman lead his herd across a swollen river, White Rider accepts a job with him to help rid the frontier of the ruthless bushwackers that inhabit the region. |
| Genre | Historical; Western-frontier |
| Characters | The White Rider [Peter]; Super Horse [Cloud]; un-named foreman (villain, head of the bushwackers) |
| First Line | The White Rider and Super Horse, their phenomenal powers... |
| Text Story | Krisko and Jasper on Sea Horse Island: Part II / Krisko and Jasper (2 pages) |
| Synopsis | Krisko and Jasper deserted to doomed "Calamity Jane" in a boat that hits a submerged object, throwing the duo in the air. As they look up from the water, they see a giant sea horse in the cove, and decide to mount it. They are soon flung off and they wonder in amazement as they see the cove full of these beasts. However, a ship appears and rescues them, and its captain tells the pair he and his crew will find a larger boat tro sail on from there. |
| Letters | typeset |
| Genre | Adventure |
| Characters | Krisko; Jasper; un-named ship's captain |
| Script | Art Gates (signed) |
| Pencils | Jack Warren ? |
| Inks | Jack Warren ? |
| Notes | Artist credits added by Craig Delich 2012-11-23. |
| Story | Edison Bell (3.3 pages) |
| Synopsis | Eddie discovers that the two little girls accompanying them on their cruise to the South Seas have been captured by German agents, who plan to blow up the Panama Canal with a time bomb when the ship passes through. |
| Genre | Adventure |
| Characters | Edison Bell; Jerry; two un-named girls; un-named German agents (villains) |
| Script | Ray Gill ? |
| Pencils | Harry Ramsey |
| Inks | Harry Ramsey |
| First Line | Signals have always interested me! |
| Notes | Writer credit added by Craig Delich 2012-11-23. |
| Activity | Let's All Make Edison Bell's Home Made Signal Box! |
| Notes | Illustrated directions on how to make a signal box, that can be used to send secret codes. A copy of the Morse Code is included for readers to practice with. This feature is found on the concluding page of the story. |
| Story | Sergeant Spook (7 pages) |
| Synopsis | Returning to Ghost Town after defeating the Cyclops, Sgt. Spook is convinced by Dr. Sherlock to go to the mortal world and assist in stopping those who would do anything to halt defense efforts. His first mission is to defeat those agents who wish to steal an American tank. |
| Genre | Superhero |
| Characters | Sergeant Spook (un-named Policeman, origin re-cap); Doctor Sherlock; Major Goodall; the Prehistoric Cavemen (villains, cameo); Jesse James (villain, in spirit form, cameo); The Cyclops (villain, cameo) |
| Script | Ray Gill |
| Pencils | Malcolm Kildale (signed) |
| Inks | Malcolm Kildale (signed) |
| First Line | Returning from his escapades in the frozen wastes of the north... |
| Notes | Writer credit added by Craig Delich 2012-11-23. No doubt the fort in this story was named after the writer, Ray Gill. |
| Story | Krisko and Jasper (4 pages) |
| Synopsis | Mr. Gravedigger, who has turned out to be a spy in the pay of the enemy, throws the Captain of the ship, Krisko and Jasper into the bilge. Soon the ship is attacked and sunk, but all three prisoners are re-captured and put to work as oarsmen until land is sighted and Gravedigger and friend cast the prisoners adrift back into the ocean. |
| Genre | Adventure |
| Characters | Krisko; Jasper; un-named Captain of the Calamity Jane; Mr. Gravedigger (villain) |
| Script | Jack Warren (signed) |
| Pencils | Jack Warren (signed) |
| Inks | Jack Warren (signed) |
| First Line | Krisko, Jasper, and the captain of the tramp steamer Calamity Jane... |
| Story | The Twister (7 pages) |
| Synopsis | The Twister battles a servant of the ancient god Thor, who, speaking for Thor, uses a hypnotic vibration device on the workers of an airplane plant, which brings them under hypnotic control. Their task is to destroy that airplane plant and others because they are a perceived threat to Thor. |
| Characters | The Twister [Bob Sanders]; unnamed High Priest of Thor (villain, introduction) |
| Script | Ray Gill |
| Pencils | Mike Roy |
| Inks | Mike Roy |
| First Line | Hypnotic vibrations! |
| Notes | Art credits revised from Paul Gustavson to Roy by Craig Delich 2012-11-23. |
| Story | Sub-Zero (9 pages) |
| Synopsis | Returning from their Alaskan adventure, Sub-Zero and his Eskimo friend Freezum are passing through a suburb when they hear screams coming from a nearby cottage. Breaking into the home, they discover the owner dead, stabbed in the throat by a midget. Captured, the midget reveals that he, Cragg, and Harris had pooled their efforts to steal the circus receipts, then Harris ran off with all the money. |
| Genre | Superhero |
| Characters | Sub-Zero; Freezum; Mr. Harris (villain, circus barker, death); Rino (villain, circus midget); Cragg (villain, circus giant) |
| Pencils | John Daly |
| Inks | John Daly |
| First Line | Heading home from their Alaskan adventure... |
| Advertisement | No Title (1 page) |
| Synopsis | Illustrated advertisement from Treasure House in New York, tempting readers to buy a variety of their products, including: the "mystery" knife for 29 cents, a Gene Autry ring for 15 cents, a joy buzzer for 25 cents, a good luck ring for 12 cents, an official "touch" football for 50 cents, a football helmet for $3, and many more. |
| Letters | typeset |
| Notes | Found on the inside back cover. Sequence added by Craig Delich 2012-11-23. |
| Advertisement | Prizes! They're Yours! (1 page) |
| Synopsis | Illustrated advertisement from the American Specialty Company, offering a variety of prizes to readers who sell the company's 40 Christmas packs of 96 full color seals for 10 cents each. Readers are then to send in the $4 from the sales and chose from any of the following prizes: a Gene Autry guitar, a Gene Autry two-gun holster set, a Daisy Red Ryder carbine, a midget radio, an Eastman Bullet or Brownie camera, a wrist watch, a Yale football set, a Spitfire & Airacobra model airplane set, an electric Army supply train, Sonja Henie ice skates, and more. |
| Letters | typeset |
| Characters | Gene Autry (actor; photo); Sonja Henie (skater; photo) |
| Pencils | Fred Harman (Red Ryder artwork) |
| Inks | Fred Harman (Red Ryder artwork) |
| Notes | Found on the back cover. Sequence added by Craig Delich 2012-11-23. |
| The data in the additional content section is courtesy of the Grand Comics Database under a Creative Commons Attribution License. More details about this comic may be available in their page here | |


