Coo Coo Comics #13
Supermouse - Ever read something where the writer had seen something funny and tried to duplicate it without a clear understanding of why it was funny? 1There are elements here that could be funny by other creators, but here it's just... there. I can see why the writer thought this would be funny, but I'm not laughing. How come Supermouse needs his supercheese for all his powers except flight?
2 Archie Pelican - My sides, they are bursting... not. I guess the publishers didn't have enough ration stamps to buy humor.
Baseball Benny - You'd think if the people believe this guy is Baseball Benny you'd think he would look more like the guy we see at the end who is alluded to be the real Baseball Benny.
Ferdinand's Brain-Teasers - Interesting way to do a combination story and activity page.
3 Squeaks McCarthy - Well, the concept was interesting although it seems like a very limited premise for future stories.
Snubby Squirrel - Alice In Wonderland called. She wants her ending back.
4 The Daffy Bros. - Well, that struck a sour note. Was this actually written or did the artist just slap together some scenes he thought were funny and call it a day?
Pete Plays Possum - Eh, okay.
5 Gran'pa Scotty - Probably the funniest story in the book, not that that's saying much.
(1) Chief editor of Nedor Publishing, Richard Hughes, wrote "SuperMouse". As Crash stated, Hughes should have avoided writing not only Funny Animal stories, but ANY type of comedy. It just wasn't his thing. He was also writing scores of stories each month, as he was the Chief Editor and main story writer not only at Nedor, but also both at ACG, as well. He took credits not only as "Richard Hughes" (which wasn't his real name, anyway) but also under several aliases, to make both Nedor and ACG look like bigger operations.
(2) Not only was the prolific, but terrible artist, Carl Wessler, the penciler and inker, but he was probably the so-called writer, as well, as he wrote most of the stories he drew. During the early days of funny animal comics, most of the stories were "written" by the animation artists who drew them. This was the same method which was used to "write" the seven minute one-reel cartoon short films. The animator, or storyboarder would get gag ideas in his head that he thought were funny, and string a bunch of them together, drawing them out in storyboard form. Most of them never wrote a text script. That's the way I've written my stories from the start around 1977, until even today, although, starting in 2003 for Danish Disney, and 2004 for Dutch Disney, I had to start by sending a text scenario that had to be approved by my editors, and for Danish Disney, until 2018, when my department was dissolved, I also had to deliver a panel by panel, page by page text description of the artwork, complete with narratives and dialogue, before handing in the storyboards for approval, before the penciling could be started. But, as always, I just got the ideas for the stories in my head, and worked them out during the storyboarding process, and typed those out from looking at the storyboards with dialogue and narratives added. THAT is the same way animators and animation storyboarders "wrote" the stories they drew during the early days of Funny Animal and cartoony human figure comedic stories.
(3) You are very correct that it wasn't a good concept for a continuing series. And, luckily for Coo Coo's readers, it was the only story that used that character. But, it was a clever and novel idea. Unfortunately, the author (Not likely to have been the artist (Big Shorty), nor Editor Richard Hughes (not inventive enough to have thought of this), didn't use the clever premise to it's best possibilities. It was a great letdown to me. I could have done a LOT better with this great idea. The story just doesn't make sense. I would have given it a fairy tale atmosphere and tied the squeaking together with the unexpected need for squeaking that could make the lead character feel like he's doing good in the end, and have the last panel be very funny visually, but also ironic, because the very people that were previously "harmed" by the squeaking, now benefit from it (The Carl Barks style mixture of adventure or mystery, comedy and irony (and whenever possible - poking fun at the silliness of human nature.
(4) Your suspicions were correct! This story was likely "written" by animator, Tony Loeb. The scenario, and "script" were probably never written down. Which is why the premise is so idiotic. I'm sure that Loeb just thought that the Laurel and Hardy's short film, "Piano Movers" was funny, and The 3 Marx Brothers were funny, and he imagined some funny visual scenes of moving pianos in his head, and just started drawing the scenes and strung them together. And he never thought about why this so-called "story" wouldn't work, or make ANY sense. That's the way a large portion of the 1930s and 1940s comic strip and comic book funny animal comics were produced. By the way, Carl Barks never gave his editors written text scenarios or scripts. He had carte blanche to do whatever he wanted, and only a handful of stories in his 30 years of writing and over 7,000 pages of comics, were requested by editors to have changes made, or the complete stories were shelved or totally rejected (only 2). And he went through the entire process through inking, before his editor ever saw anything from them!
(5) Rube Grossman wrote a large portion of the stories he drew. So, that's probably why this story is sophysical gag-oriented, and despite the surprise ending, isn't all that interesting or funny. But, yes. It is far-and-away the best story in this book.