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This bears out what I have been thinking, that these aren't full packs, that there are cards missing.
'Crime Club' has 35 cards [inc 2 Jokers], Riders of the Range has 18 and this one has 47.
I deduce - elementary my dear Watson - that the packs originally had 52 cards each.
The Story of Pepys Games by Rex Pitts
https:www.wopc.co.uk/uk/pepys/pepys-games
I imagine some of these are seriously collectable, The Disney packs with original Disney art, the Winnie the Pooh, the Noddy, for instance.
I also, think, for the ones we now have, they were done by the same artist.
Thanks, Paw!
Was there never a 'Broons' pack? |
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I'll take the Master Motive "Wine, Women, and Song," please. The instructions list all 53 of the cards...that means some industrious soul out there can fake up the missing cards and play the game. |
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Yes, it looks like a very interesting game with lots of alternative possible scenarios. Had I seen this at age 12 or 13, at a 2nd hand shop, I'd have bought it, and mocked up a duplicate set on paper, which I'd paste onto cardboard. There was no colour photocopying, and I couldn't afford to pay for colour printing, so I would have photocopied the cards in black and white to a bigger size, and then hand-coloured the pages, and then mounted them (glued) to new bigger sized cardboard (cut from shirt cardboards I collected to use for card stock). If I liked the game a lot, I['d probably have hand drawn my own scenes of what scenes were listed for the missing cards.
The games potential "crime trees" leading to a myriad of potential different paths for each crime reminds me of the storywriter's handbook titled "Plots", based on a computer-developed set of plot trees with an almost endless set of potential trees starting with every genre's traditional type of story and branching out on two ways the story can go forward at every potential turning point.
On its surface, it seems like it would be much, much more interesting than "Clue". I wonder if there is a current board or computer game based on computer generation of similar possibility trees? |
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Yes, AP, as the note says, this is a selection of the cards from the game. Same with the other 2 files.
I'm still trying to find out whe drew the cards. No info on the artist on the site. |
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"Peter the Penman Forger or Murderer" -- oh, why can't he be both? |
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OK, HELP. I've spent all afternoon down innumerable rabbit holes looking for an artist I'd. Nothing. Not a clue. I was sure I could track him down. That'll teach me.
Anyone care to do some digging? |
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This is an amazing find. Games are my other hobby and this looks like one of the earliest 'deck building' type games. Certainly I'd never heard of it- but others had. This game has a full entry on Board Game Geek, including comments by people who have actually played the game. Consensus on that iste is that the game play resembles Rummy and is too luck-driven to be much fun for serious play.If you want to read that entry just google: " I commit bgg". Thanks for posting! |
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This is indeed a full deck. The instructions list all 53 cards. That includes 6 "Chief Inspector" cards (1 design provided) and 12 "Police Inspector" cards (2 designs provided). Each of the other 35 cards is present. A scan of the card back was included as well. Thank you OP! |
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I have the full set of cards for the 'I Commit' card game and a tatty box but without the rules booklet. I remember going next door in the late 1950's when I was 4 or 5 years old to play this game. I was born at home, just as the lady next door lost her husband so I loved to go round to play games such as this. Another card game I remember playing there was 'Speed'. It was like a 'Top Trumps' game of the 1940's. I must look for a set on Ebay, where I found the 'I Commit' game. |
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