Let's give issue 2 a look and see how it holds up to issue #1. I've read it before, but that was long ago and I hadn't read issue #1 at the time.
New Fun #2Jack Woods: The mystery is solved, but Jack finds himself in severe danger, not knowing that his criminal employer is aware of what he's discovered. This is solid exciting stuff that's really holding my interest, and a good choice for the cover feature. The plot is actually progressing at a pretty steady pace too.
Sandra of the Secret Service: I don't understand... this random society woman nearly gets murdered for unknowingly helping a secret service agent escape enemy spies and her reaction is "I'm going to go to the country this spy came from because it sounds exciting?" The writing here doesn't make a whole lot of sense in general either - Gavonia is ruled by a mad scientist who has invented a death ray, Lothar is appointed to destroy "the plans", and Gavonia "would've had the plans" had Sandra not helped Lothar escape their spies? Don't they already have the plans? If Lothar stole them, surely he already destroyed them since that was his mission. And why is this all taking place in what I assume is America instead of Gavonia? I can't really get on board with this one. Sandra honestly just annoys me too, not only is her reaction to learning about an evil ruler with a death ray "cool, gonna check that out", she just turns her back on the murderer she knocked out and lets him escape too. Bleh.
Western Willie: This is just an illustrated joke, but it's mildly funny. Could've seen this as a newspaper strip.
...Why is it called "Western Willie" when the two characters in it are named Spud and Idaho and the other named character is named Windy?
Jigger and Ginger: Ouch. I really liked this one in issue #1, so this was a massive disappointment. The entire strip has been changed from a single page gag strip to a... drama strip of some sort. There's no punchline here, just a weak cliffhanger. They could've at least SHOWN the convicts. This strip doesn't appear in any further issues either, so the cliffhanger goes completely unresolved, making the entire matter even worse.
Pete's Place: Another illustrated joke. This one's ancient and unfunny and was 100% not invented by the author. Lazy strip that does not need to exist.
Barry O'Neill: Didn't expect Legrande to get involved again this fast. This is good stuff with exciting action and a thrilling cliffhanger. I'm not entirely sure why Barry didn't keep an eye on this henchman himself, but it's a minor quibble. Not entirely sure if that's supposed to be Fang-Gow himself in the final panel either, but Barry and Legrande wouldn't know either, so that's no real issue. I'm liking this one, it's a great action serial.
Bright Spots of History: This is more like bullet point reminders for people that already knew this stuff. As a European with relatively little knowledge of Washington, I don't feel like I really learned anything interesting from this, and that first panel makes absolutely zero sense unless you happen to already be familiar with the cherry tree story. This is poorly done for an "educational" strip.
Magic Crystal of History: This got dramatic quick. This one's pretty good, I don't think time travel stories were all that common back in the 30s. Feels vaguely inspired by A Connecticut Yankee in King Arthur's Court, and the Egyptians' reaction to the kids feels more realistic than you normally get in time travel stories like these nowadays. That test doesn't feel like much of a test, something tells me they've "exposed" quite a lot of demons with it. Excited to see where this goes.
Famous Soldiers of Fortune: Much better written than the "bright spots of history" feature, but to someone who hadn't heard of this guy before (John "Black Jack" Pershing, the strip just calls him Captain Jack, I assume contemporary readers would've known who that was), it kinda fails to explain to me why I'm supposed to care about him. The strip tells me he saw action in a bunch of different locales, but it doesn't tell me anything impressive he did. I'm all for educational strips, but tell me something of interest dang it. Educational filler should not tell the reader they have to wait for the next installment to learn why this guy is someone they should care about.
Wing Brady: Now
this is cool. Great and inventive action, exciting cliffhanger. Totally unrealistic nonsense of course, but it's fun. Issue #1's installment wasn't the greatest, but this is one of the better strips in the book now.
Ivanhoe: This is more interesting than the page in issue #1 at least. There's some mysteries going on here regarding what I assume is hidden identities and connections, but it's not well told and hard to follow, and even harder to care about. I can't even tell what's going on towards the end, where did the pilgrim learn Bois Guilbert means to waylay Isaac? Is it even true? And who's Ivanhoe and why should I care about him beyond the fact that his name is in the title? At this point I want to read the book just to make sense of what I'm reading here.
In Days of Yore: Quite interesting facts about real life knight tournaments.
This is how you do an educational topper, take note you other guys.
Judge Perkins: Badly drawn and not funny. I don't understand why you'd do a running narrative with "cliffhangers" like this in what's clearly supposed to be a humor strip. At least I assume that's supposed to be a cliffhanger, it's not a punchline and we ended up having an unmarked "cliffhanger" last issue. Hard to tell since this strip never returns after this issue though. Good riddance.
Don Drake: Very nice, very inventive. Giant lobster monsters, a race of midget men with futuristic clothing, "screw spears", an energy gun... and lots of action, all in one page. The action flow better than in issue #1 and the pacing is just as crazy and hectic. Feels like the author is just writing this one panel at a time, there's no room for plot here, just constant action as the protagonists can't even catch a breath and process what's going on. I like it, it's exciting.
Loco Luke: This one still doesn't work for me. The one gag near the start isn't funny in the slightest, and it's so poorly told I couldn't even figure out "the indians want to kill Loco Luke" before the final caption told me. Why does the narrator say it's "up to the medicine man" when the medicine man is saying Turkey Tail gets Luke? Doesn't that mean it's already settled? Is the medicine man and that other guy going to fight? Why isn't Turkey Tail fighting in that case? This just confuses me. I like the art, but this is just barely above Judge Perkins.
Hot Gold: Meh. The futuristic setting is a weird gimmick that adds nothing to the story, which is painfully generic with a "twist" that's impossible to not see coming. The final paragraph is poorly written too, Rappel wan't turned into dust, he just fell out of a plane, so where's the supposed irony? Careza firing at the safe makes no sense - even if he knew "Packard would risk anything to save the radiumoney", he's ALREADY fired at the time Packard notices he's even aimed at it, and Packard believes the content has already been destroyed. Speaking which, that safe is kind of useless if it's that easy to just blast open, isn't it? And I have to laugh at the idea of future societies using dangerously radioactive material as money. Old sci-fi can be funny like that. But yeah, this one wasn't too hot.
Spook Ranch: Tense stuff. I liked the first part in issue #1, and this is still good, you can really feel Vic's desperation as he struggles to come up with some sort of defense. Man, those old west types were quick to take the law into their own hands, huh?
Scrub Hardy: Eh. I think this is a full page cut in half considering the "to be continued" note, but the "punchline" in last issue was even worse than the weak one we get here, so who knows. At least this strip explains "Zenith" is the name of the university or sports team, was wondering if it was some weird slang last issue. I don't DISLIKE this one, it's clearly trying and the art is good, but it's just not very funny. Scrub sure looks like Jiggs from Bringing Up Father at the end there.
Jack Andrews: Poor follow-up to last issue's installment. I thought this was supposed to be about football? And wasn't Jack supposed to investigate to find out what was going on? He just bumbles into the villain again here. This just made me lose most of the interest I had in this strip, the continuation better be good. And why the hell is Jack using a ski jump he thinks might has been sabotaged? Surely there were less risky options.
Oswald the Rabbit: They got the cartoony feel down, but man, that barely counts as a punchline. This just feels like such a waste.
EDIT: Oh, it's a continued story. That excuses the weak "punchline", but this still honestly isn't very interesting.
Fun Movies: This thing is actually kind of neat, much better than that pointless "Fun Films" feature. Neat use of the "stage" as a prop, especially with how we get two separate "films" using the same stage. But... what the absolute hell is wrong with the positioning of this? They put this "cut out this bit of the magazine" activity on the other side of a coupon for their own fan club you ALSO need to cut out, meaning you have to pick one of them to cut out and ruin the other in the process. That's just stunning incompetence. Wow!
It's a Fact: Obscure fun facts that are actually pretty fun. Aside from the fact that the kiwi will only eat that which is buried, they seem to be actually true too, according to my googling. Entertaining little page.
Sports: Absolutely fascinating article about the rising popularity of baseball in Japan and a historical game played against American's greats. And it feels mean to mock the writer for not being psychic, but it's hard to not chuckle at how insistently optimistic he is that Japan and America will never go to war against each other because baseball. The wrestling article with its mention of speculation that pro wrestling MAY be fake is amusing in a "wow this is old" way too, but doesn't really say a whole lot beyond that. I'm still surprised at how fun these sports pages are, though.
I have NO idea who those "lost stars" are, and the article doesn't give me any particular reason to care.
Radio: Buck Rogers and Billy Benson again, something tells me they were paid to promote these two shows. The Billy Benson bit is actually a pretty nice description of the show, but I really don't get the point of that long Buck Rogers plot summary. Are they recapping or spoiling things? Not familiar with this "Jolly Bill" person, but the feature on him was interesting enough, probably a fun read for readers that knew who he was.
Movies: I DON'T know the story of West of the Pecos, article man. Wasn't aware of this Dog of Flanders adaptation, seems like they changed the ending. Wonder if they'd have promoted it like this if they hadn't. The Silver Streak actuallly sounds interesting, might check that out. oddly short article compared to the one in issue #1.
Model Aircraft: Much better written than the article in issue #1, actually feels complete and mentions all the stuff that one didn't. Still feels a bit thin though, reads like it's aimed at somewhat experienced modelers who are probably getting better model sheets from other sources. You'd think they'd want to aim these at beginners. It's okay-ish though, I can see this one being used.
Aviation: These historical tech articles are so facinating to read. This one talks about radio navigation, deicing boots and air-to-ground strikers as new and exciting innovations the reader probably haven't heard of. This is great stuff.
Cap'n Erik: Issue #1 hid too much from the reader, but this one makes it clear they're just competitive seal hunters and seemingly nothing more, which isn't too interesting. All this sabotaging is weird, is this some super secret exclusive hunting ground they're fighting over or what? I just can't work up any interest in this one.
Sail Ho: Weird filler. We don't know what Leif Eriksson's ship was called, I have no idea what's up with this "Red Rover" thing. And what's with that weird sail decoration? I'm confused.
Fun In Magic: This is just a math trick that I can't imagine impressing anyone who's heard of math tricks before. Would be more impressive if you had the spectator pick the number of checkers to remove himself. Still not complex enough to not be easily worked out by anyone going through the motions afterwards though.
Captain Spinacker: I'm having trouble understanding the punchlines here. I guess the first one is that the ice froze into "boots" for him so he could walk on water, but that's not very funny, and logically he'd just topple over in those tall waves. He sure wouldn't be able to float. And is the second punchline really just a "look over there" trick? That's not a punchline. This is bad.
Buckskin Jim: Some okay action, but there's no story here, just Jim and Pete getting caught by indians. This is not interesting and not very exciting. Give me a reason to care.
Popular Science: More articles about groundbreaking stuff - Jean Piccard's prototype spacecraft stuff and the discovery of heavy water - back when it was new and exciting. Plus an explanation of barometric light and some weird technology prophesizing by Tesla. Great fun to read.
Stamps and Coins: This goes on and on about how collecting stamps can make you learn about the world by researching the history behind why the stamps were issued, and I can't help but think it's much simpler to just read a book about something you're interested in instead. And the coin section just mentions two new commemorative coins. This just feels like a waste of space, anyone who's actually interested in this stuff is surely reading dedicated magazines, not relying on an supposedly monthly comic book. I get that they're just trying to find out what readers might be interested in, but this page feels like a miss.
Young Homemakers: Party arranging tips, with a focus on invitation writing, party games and even a recipe for tapioca pudding with meringue (which sounds pretty good). Nice little article, much better subject matter than last issue.
Books: The article talks about "exciting stories", yet it presents one handbook, one fact book and one book for very young children who seem too young for this magazine. I think boys craving fun reads would be better off reading the text stories in this magazine.
Sonny: More dumb than funny, but this one made me laugh at the plain bizarreness of it.
Little Linda: I have next to no familiarity with Little Orphan Annie, so I can't tell how big a knockoff this is. Taking it entirely on it own merits, though, I like this one. It's cute and charming, the art is nice, Linda is really likeable and the plot is intriguing. A good addition to the book.
After School: Is that really a cliffhanger? Not a punchline? Works fine a a punchline to me. This one's funny and charming still, best comedy strip in the magazine. I like the dumb argument at the start - "I made the secret sign so you have to obey", "It doesn't count because I had my fingers crossed"... this is TOTALLY how kids are.
The Saurus Family: This is not funny. Is it even trying to be funny? It's just weird and I'm not sure why it exists.
Caveman Capers: Considerable improvement over the strip from the first issue, this one's actually kind of amusing. The scene with the dinosaur stretching its neck around the tree almost looks like a cartoon storyboard. The addition of backgrounds make it look more appealing than it did in issue #1 too. Where did the rest of the family go though?
Fun Films: This still isn't working, it just feels like a comic strip with way too many unnecessary panels. There's more plot this time, but the rapid shifting between scenes just make the gimmick feel even more pointless. This just fails in every way. Plot couldn't be more generic if it tried.
Jolly Roger: Five panels, one fourth of a page of story, and it's too be continued. What do you even say about this? It's literally just "one day a ship that's on the lookout for pirate ships spotted a pirate ship, to be continued next month". This is so much nothing you don't even remember reading it.
Jumpy and Bunny: Art's okay, but that's one weak punchline. I guess it's going more for cute than funny, but it just feels like a rushjob where the author couldn't think of anything better.
Bubby and Beevil: Uh, last issue ended on a "cliffhanger" while this is just a new unrelated story. The entire "good deed goblin and bad deed goblin" dynamic is completely gone too, now we just have two goblin friends on an adventure. Doesn't even feel like the same strip. As for their adventure this time, there's not a whole lot here, it's to be continued before it really starts. I wasn't the biggest fan of the strip in issue #1, but I'm not sure if this is an improvement.
Pelion and Ossa: Last strip said the one that was coming was flying through the air, can Mr. Walrus fly? This still isn't funny, interesting or charming, and the punchline barely registers as one. Why did Mr. Walrus sit on the sled at the edge of the stairs? This does nothing for me.
Super-Police: THIS got interesting quick. I love the random technobabble and ridiculous plot elements and how they're playing everything mostly straight, while still using that Axel guy as comic relief. The art is great and the plot is getting pretty exciting now that it's started to move, intrigued about this one. I wish they'd give mustache man a name already though.
The book claims to be the "March issue", but the previous one was the February issue and this one is full of editorial references to letters received after its publication. There must've been at least two months, probably three, between them for that to be possible. That's a long time to wait for a single page follow-up to a sunday length strip.
The letter page has a letter from Al Stahl, who would go on to produce comics for them in just half a year or so, THAT'S cool. I'm surprised at how many kids were writing in wanting more text articles and text stories, I always thought of this stuff as early publishers misjudging what readers wanted.
Announcing a fan club in the very second issue is kind of bizarre, especially when they're making such big demands for number of members. At least membership is free outside of all members needing to buy a copy of the mag. I guess this Jolly Bill fellow promoted it on his radio show too.
The editorial wants my top 8 list of favorite comics again. Honestly all these 8 are pretty equal to me now:
1) Barry O'Neill
2) Jack Woods
3) Wing Brady
4) Super-Police
5) Don Drake
6) Little Linda
7) After School
Magic Crystal
So yeah, the big issue here is obvious. 1 page per issue in a magazine that seemingly can't even manage to be monthly just doesn't work. I can get that they chose to do this because they hoped to make this a weekly magazine pretty quick, but in its current format it doesn't work. And they should have KNOWN that, at the very least Famous Funnies, the biggest contemporary comic book at the time, generally offered 4 sundays of each of its strips every issue.
Would I have bought this at the time? Yeah, probably, the selling point of "comics you've never read before" is a pretty strong one, and the 8 comics I listed above seem pretty solid. The text articles are mostly decent too, surprisingly enough. But getting a single page a month at best means those action adventure strips are just going to move at a snail's pace, and they make up the majority of the content. Everything being continued serials means missing an issue hurts a lot too.