Review of Top Notch Comics 1The WizardNot a magician like Mandrake, who can use magic to perform impossible feats, but a super-genius engineer, who can design machines of the future, which can travel at super speeds, have impregnable walls, skins, or shells, turn things invisible, etc. , and he can perform stage-style illusions and escapes. Disguised as an ultra upper class playboy, he seems not to be a sympathetic hero with whom common comic book readers can easily identify. This is yet another late 1930s US spy story which presages Japanese plans to attack The US Military bases in Hawaii (specifically, Pearl Harbor). That jibes with the fact that it has been postulated, many times, that US Military Intelligence actually knew about The Japanese plans to bomb Pearl Harbor well before, but didn't do anything about it, as they wanted an excuse to declare war on not only Japan, but also Germany. The fact that The US Navy had its three giant aircraft carriers away at sea, on maneuvers at the time of the attack (allowing them to keep their naval power edge over The Japanese Navy), might seem to many, more than just a lucky coincidence, and could seem to support the theory of their "allowing" the attack to result in such large destruction.
The fact that this is the introduction story for The Wizard added a lot of extra pages of showing his ancestors serving their country, and showing how he became who he is today. Of the 11 story pages (counting the title page), only 5 of them show the actual story in current action. Two whole pages showing his ancestors' dedication to serving their country, with 2 more lost to his own accomplishments in youth takes up half of the story pages. That, to me, is too big a chunk, and so takes away a lot of punch from the story
Scott Rand, in The Worlds of TimeJust as many different publishers' "showcase" monthly comic books had several different genres represented, "Top Notch" had its Superhero, Detective, Military/Spy, and, of course its Sci Fi series. It was missing a Western series, so, on the verge of WWII, it could have 2 military Combat series. Scott Rand has a Time Machine, so his adventures have the possibility to be more interesting to readers by having more variability in their settings. The machine's inventor(Dr. Meade), and Rand's boss, decided they would first go to Rome, at the height of The Empire, in 200 A.D. (I would have chosen A.D. 117). And the author has a Viking (Scandinavian-or North Germanic) attack on the capital city. The time machine (which seems also to be a rocket ship) flies over Rome's harbour, and views a Viking longboat. I'm sure they didn't have longboats that could make cross-sea voyages at that early date (only smaller boats that could hug the shore). Rand and Dr. Meade rescue the last Viking into their ship, and converse with him in "Old Latin". Then they set the timer to Ancient Egypt, where they find a young woman being sacrificed on The Egyptian god Ishtar's altar. (Actually, Ishtar was a Canaanite god - NOT Egyptian). Rand and Thor rescue the woman, but they are trapped by a large group of Egyptians. But Meade shoots them all down with a machine gun, from the Rocket Ship. Meade suspends the ship in a "timeless zone", so they can teach the woman and Thor English. After seemingly hundreds or thousands of "timeless" hours, they have learned enough to communicate, and the group travels to the time of the dinosaurs (only 10 million years ago). Some very funny-looking dinosaurs. As usual, the research done for comic book stories in the late 1930s and early '40s is pretty weak (if any was done at all). As the episode ends Meade sets the dial to 1940 A.D.
The artwork is variable from very good to weak. The story idea is good. But it could have been carried out much better.
Sports personality Page - Boxer, Joe LouisGood bit of information, excellent likenesses of Louis and Lou Nova (drawn from photos, no doubt).
Swift of The Secret ServiceIs that REALLY a WWII US Navy Admiral's uniform?
It looks, to me, more like a European one from the late 1800s. This is only a 6-page story. So, it is very short and choppy, but to the point. As a storywriter and artist, I would rather have had at least 10 pages to tell this story. Even 2 more would have helped a lot. Reminds me of "Dragnet" (Badge 714). Jack Webb. Boom! Boom! Boom! Boom! "Just the facts, Ma'm!" No extras whatsoever!
Jungle Town Show Boatnice, cartoony, artwork by Dick Ryan. Just as it was in Chesler and Centaur books. he worked for MLJ for a few years, too. Silly gags. But interesting late 1800s-style cartoon art.
Air Patrol - Sky Raiders of The Western FrontThe British and Americans were way behind The Germans in aircraft technology at the start of WWII. The hero fighter pilot has a flashback to his youth during WWI, but the transition from panels set in the story's current timeframe and those from the flashback are not marked in ANY way (no narrative boxes, footnotes or other indications). I guess comic book story writers were still just experimenting at this time. But, if I am not mistaken breaks between time gaps and flashbacks had already been used in newspaper comic strip continuing stories more than several years before 1941 (probably as far back as the beginning of the 1930s, or even during the 1920s). So, there is no valid excuse for this oversight that is awkward for the reader, and takes him or her out of "living in" the flow of the story. However, I DO like the plot device of having a WWI bad experience by the hero with a villain, give him the chance to inflict punishment on him. The artwork is very nice, and the action is excellent. It held my interest all the way. But, sadly that just points out that the episode is excruciatingly short (at only 5 pages).
Murder Rap - Lucky Coyne Text StoryA super-long 4 pager text Lucky Coyne Detective story. I looked forward to this, as I have generally liked the plots and story telling in action-based GA comics text stories more than the fully-drawn comics stories (probably because the cartoon stories generally have way too few pages to avoid being choppy and leaving out pertinent information). I first read Lucky Coyne as a mid 1940s Canadian Dime Comics reissue of the US Chesler or Centaur comic (probably Dynamic). The story was quite complicated for such a short story (even given four pages of text. It was okay, but nothing special. Kind of unbelievable
that one detective could enter a room filled with 4 thugs, and defeat them, and bring them ALL to the police station to be arrested, only with a little help from an 18 year old girl, who was on the thugs' side when he entered their hotel room.
Lucky Coyne - Undercover ManCoyne, disguised as hood, Bat Yardley, pretends to deliver Jewels stolen from a Robbery to a gang waiting in his hotel room, and sets them up to be arrested. He only uses a slightly-different coloured and textured wig as his disguise. He has a girlfriend who also is a government secret agent (FBI?), who doubles as a gang moll, and her disguise is a slightly different-coloured wig. Why is it that full-haired wigs ATOP one's own full head of hair, fills EXACTLY the SAME volume that the natural head of hair does. EVEN IF the wig is pulled down to the point of pressing on the head enough to cause a headache, shouldn't the total of the 2 heads of hair be at LEAST 1.5 times as voluminous alone head of hair???
Lonesome Luke GagTerribly boring, and unfunny gag. The artwork is nice, but wasted.
The MysticWith the success of turban topped mystics at the beginning of the 1940s, almost every publisher had their mysterious Eastern mystic in one or another of their showcase anthology monthlies. But, I am shocked that MLJ didn't give theirs a catchy and exotic-sounding name, to try to make him memorable. And the villains are just referred to as the generic "The Gang", instead of giving them a terrifying -sounding gang leader name, and gang name that would provide some colour and memorability. Naturally, The Mystic, in addition to having mystical powers (sees all, knows all), and probably can communicate through mental telepathy, but he is, of course, an escape artist.
They have the weirdly-worded, passively constructed narrative panels (i.e. "Into the car the couple jump."). Then they have whole pages of weirdly-constructed narratives stating exactly what the reader can clearly see in the panel drawings. A big No-No! - according to every story editor I've ever had. And some panels are totally wasted, when they could be used to show more pertinent action. The Mystic and his ladyfriend were captured by the gang, and placed in his stage act's "escape coffin", and throw it into the ocean (ostensibly to drown them). But, of course, they use his trick open side to escape, and the story ends abruptly, without the criminals coming to justice. And the author wasted the last 2 panels with The Mystic explaining to his lady how he saved them. At LEAST, they could have used the last 2 panels to explain how they escaped to the criminals, who are in a jail cell, saying "Bah!" and "Curses!"
What an absolutely terribly constructed excuse for a story! It is an example of just about everything to NOT do!
The West PointerWe get the story of a hard-working, poor, young man who wants to attend West Point Academy, and become a US Army officer. The bulk of the story shows highlights of his sporting achievements at West Point. It's basically the set-up introduction for the series. It's a bit dull, and the artwork is bland. The figures are well-proportioned and move well in the action scenes, but there is very little detail in the faces, and very sparse backgrounds.
Impy GagNice art, as usual. But not a very clever or interesting gag.
Speaking of SportsMildly interesting US sports facts.
Manhunters - Case 1 - Master ForgersTrue Stories from The US FBI Files? We learn how some forgers were caught. Interesting information about forgery technology from 100 to 75 years ago. The artwork is passable, but a bit crude.
Pokey Kangaroo GagAnother well-drawn, but boring Funny Animal, rhyming narrative, gag page by Dick Ryan.